
Why was Unreal Engine a good fit for Century: Age of Ashes?īarret: Unreal Engine is a perfect tool for a team scaled like ours. We wanted to live up to public expectations when it comes to a dark fantasy game with dragons. We launched this project with a small-sized team filled with the ambition to create the dragon game every gamer dreams of playing one day, which meant we also needed to maintain a sufficient level of quality on all aspects of the game.

Laurent Denis, Head of Product Marketing: Century: Age of Ashes is the first project our Bordeaux studio has undertaken, so the main goal was to ship the game in due time. Were there any particular goals the team had going into development?

To achieve that, we took inspiration from the brilliantly animated Hungarian Horntail in Harry Potter and the Goblet of Fire, and Toothless in How to Train Your Dragon. We also tapped into broader cultural influences like Rob Bowman’s Reign of Fire and the Hellboy comics.Īs for dragons, we wanted to create an experience like none other, where flight sensations would be central to the experience while making sure we’re still in the realms of everyone’s representation of these untamable creatures-their animalistic nature, their power, their speed, their agility. What were some of the inspirations behind Century: Age of Ashes, be it movies, books, or other games?īarret: The visual and atmospheric layers of the dark fantasy world we built were inspired by classical works of literature including, Lord of the Rings and Game of Thrones, as well as iconic video games like The Witcher and God of War.
